Its actual narrative happens three years later, as a squad - a ragtag patrol group dubbed the Hammerheads - get stuck in a vortex and find themselves trapped on the remote Bikitoa Island. It’s enough to justify a gameplay loop where you jump into a robot suit with a few friends and kill hordes of dinosaurs over and over.Įxoprimal goes several steps beyond that, though. In any other multiplayer game, that would probably be the only setup you get. To combat that plague, humans began sending out squads of “exofighters” to fight back. In 2040, vortexes began opening up on Earth and genetically modified dinosaurs came spilling out of them. A long set-up (complete with two tutorials) introduces players to the basic conflict. Take note, Overwatch.Įxoprimal dumps a lot of information on players before they can actually load into a single match. It’s a potentially innovative system that makes a multiplayer title feel like a single-player campaign. It’s all integrated into the online game and dished out gradually between matches. Its mysterious story about a dinosaur outbreak and a suspicious AI program doesn’t just happen in one opening cutscene or in extra lore you can find on Capcom’s YouTube channel. That’s especially true in its approach to storytelling. In fact, Exoprimal contains a handful of ideas so ingenious that I can’t believe they aren’t common practice in multiplayer games. It’s loud and proud in its ridiculous blockbuster ambitions. Katana-wielding robots chop down Tyrannosaurus Rexes. Thousands of raptors fall from portals in the sky. It’s a bombastic dinosaur shooter that feels like it was the product of an eight-year-old boy explaining his idea for the most fun game he can think of. Exoprimal is a dumb video game - and I mean that in the most positive terms possible.
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